ppEffectCreate: Difference between revisions
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| [[Post process effects]], [[ppEffectForceInNVG]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]] | | [[Post process effects]], [[ppEffectForceInNVG]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCommit]], [[ppEffectCommitted]], [[ppEffectAdjust]] | ||
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Revision as of 11:04, 18 January 2021
Description
- Description:
- Creates Post process effects specified by effect name and priority. Supported effects are:
- Groups:
- Camera Control
Syntax
- Syntax:
- ppEffectCreate [name, priority]
- Parameters:
- [name, priority]: Array
- name: String - name of effect type.
- priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
- Return Value:
- Number - handle or -1 if failed
Alternative Syntax
- Syntax:
- ppEffectCreate [[name1, priority1],...]
- Parameters:
- [name1, priority1]: Array
- name: String - name of effect type.
- priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
- Return Value:
- Array of Numbers [handle1, ...] or Nothing if failed
Examples
- Example 1:
_ppGrain = ppEffectCreate ["filmGrain", 2005];
Additional Information
- See also:
- Post process effectsppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
For some examples, check this topic - Lou Montana
Bottom Section
- Posted on July 24, 2015 - 04:08 (UTC)
- Raymix
- "wetDistortion" only works if handle is used. Arma 3 (1.48.131561)