worldToModelVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.32 | |1.32 | ||
|gr1= Positions | |gr1= Positions | ||
|gr2= Render Time Scope | |gr2= Render Time Scope | ||
| Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]]. | | Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]]. | ||
| object [[worldToModelVisual]] worldPosition | | object [[worldToModelVisual]] worldPosition | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= worldPosition: [[Array]] - format [[PositionAGL]] or [[Position2D]] | |p2= worldPosition: [[Array]] - format [[PositionAGL]] or [[Position2D]] | ||
| [[Array]] - [[PositionRelative]] | | [[Array]] - [[PositionRelative]] | ||
|x1= <code>_relPos = myObject [[worldToModelVisual]] [0,0,0];</code> | |x1= <code>_relPos = myObject [[worldToModelVisual]] [0,0,0];</code> | ||
|x2= <code>_relPos = [[player]] [[worldToModelVisual]] [[position]] car;</code> | |x2= <code>_relPos = [[player]] [[worldToModelVisual]] [[position]] car;</code> | ||
|x3= <code>_relPos = car [[worldToModelVisual]] [12000, 5000];</code> | |x3= <code>_relPos = car [[worldToModelVisual]] [12000, 5000];</code> | ||
|x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code> | |x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code> | ||
| [[worldToModel]], [[vectorWorldToModelVisual]], [[modelToWorldVisual]], [[modelToWorld]] | | [[worldToModel]], [[vectorWorldToModelVisual]], [[modelToWorldVisual]], [[modelToWorld]] | ||
}} | }} | ||
Revision as of 11:43, 18 January 2021
Description
- Description:
- Converts position from world space to object model space in render time scope.
- Groups:
- PositionsRender Time Scope
Syntax
- Syntax:
- object worldToModelVisual worldPosition
- Parameters:
- object: Object
- worldPosition: Array - format PositionAGL or Position2D
- Return Value:
- Array - PositionRelative
Examples
- Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
- Example 2:
_relPos = player worldToModelVisual position car;
- Example 3:
_relPos = car worldToModelVisual [12000, 5000];
- Example 4:
_relPos = unit worldToModelVisual position tank;
Additional Information
Notes
-
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