weaponInertia: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.48 | |1.48 | ||
|gr1= Weapons | |gr1= Weapons | ||
| Returns current rate of how much the weapon view is distorted because of quick aiming | | Returns current rate of how much the weapon view is distorted because of quick aiming | ||
| [[weaponInertia]] unit | | [[weaponInertia]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2 | |p2= | ||
| [[Array]] | | [[Array]] | ||
|x1= _inertia = [[weaponInertia]] [[player]]; | |x1= _inertia = [[weaponInertia]] [[player]]; | ||
| [[getWeaponSway]] | | [[getWeaponSway]] | ||
}} | }} | ||
<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> |
Revision as of 11:43, 18 January 2021
Description
- Description:
- Returns current rate of how much the weapon view is distorted because of quick aiming
- Groups:
- Weapons
Syntax
- Syntax:
- weaponInertia unit
- Parameters:
- unit: Object
- Return Value:
- Array
Examples
- Example 1:
- _inertia = weaponInertia player;
Additional Information
- See also:
- getWeaponSway
Notes
-
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