vectorLinearConversion: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game=
| arma3


|1.92|Game Version =
|1.92


|arg=  |Multiplayer Arguments =
|arg=


|eff=  |Multiplayer Effects =
|eff=


|gr2= Math - Vectors |GROUP2=
|gr2= Math - Vectors


|serverExec=  |Multiplayer Execution ("server" or empty)=
|serverExec=


| Interpolates vector between the given "vectorFrom" and "vectorTo" value according to the given range value|Description=
| Interpolates vector between the given "vectorFrom" and "vectorTo" value according to the given range value


| [[vectorLinearConversion]] [rangeFrom, rangeTo, rangeValue, vectorFrom, vectorTo, clip] |Syntax=
| [[vectorLinearConversion]] [rangeFrom, rangeTo, rangeValue, vectorFrom, vectorTo, clip]


|p1=[rangeFrom, rangeTo, rangeValue, vectorFrom, vectorTo, clip]: [[Array]]
|p1=[rangeFrom, rangeTo, rangeValue, vectorFrom, vectorTo, clip]: [[Array]]
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|p7=clip (Optional): [[Boolean]] - if [[true]], range value will be clipped to stay within "from" - "to" range. Default: [[false]]
|p7=clip (Optional): [[Boolean]] - if [[true]], range value will be clipped to stay within "from" - "to" range. Default: [[false]]


| [[Array]] - interpolated vector |Return Value=
| [[Array]] - interpolated vector


|x1= <code>[[vectorLinearConversion]] [0,1,0.5,[0,0,0],[25,50,100],[[false]]]; // [12.5,25,50]</code> |Example 1=
|x1= <code>[[vectorLinearConversion]] [0,1,0.5,[0,0,0],[25,50,100],[[false]]]; // [12.5,25,50]</code>
|x2= <code>[[vectorLinearConversion]] [0,1,100,[0,0,0],[25,50,100],[[true]]]; // [25,50,100]</code> |Example 2=
|x2= <code>[[vectorLinearConversion]] [0,1,100,[0,0,0],[25,50,100],[[true]]]; // [25,50,100]</code>
|x3= <code>[[vectorLinearConversion]] [0,1,100,[0,0,0],[25,50,100],[[false]]]; // [2500,5000,10000]</code> |Example 3=
|x3= <code>[[vectorLinearConversion]] [0,1,100,[0,0,0],[25,50,100],[[false]]]; // [2500,5000,10000]</code>


| [[linearConversion]], [[bezierInterpolation]], [[matrixMultiply]], [[matrixTranspose]] |See Also=
| [[linearConversion]], [[bezierInterpolation]], [[matrixMultiply]], [[matrixTranspose]]
}}
}}



Revision as of 11:43, 18 January 2021

Hover & click on the images for description

Description

Description:
Interpolates vector between the given "vectorFrom" and "vectorTo" value according to the given range value
Groups:
Math - Vectors

Syntax

Syntax:
vectorLinearConversion [rangeFrom, rangeTo, rangeValue, vectorFrom, vectorTo, clip]
Parameters:
[rangeFrom, rangeTo, rangeValue, vectorFrom, vectorTo, clip]: Array
rangeFrom: Number - start "from" range
rangeTo: Number - end "to" range
rangeValue: Number - variable range value
vectorFrom: Array - start "from" vector
vectorTo: Array - end "to" vector
clip (Optional): Boolean - if true, range value will be clipped to stay within "from" - "to" range. Default: false
Return Value:
Array - interpolated vector

Examples

Example 1:
vectorLinearConversion [0,1,0.5,[0,0,0],[25,50,100],false]; // [12.5,25,50]
Example 2:
vectorLinearConversion [0,1,100,[0,0,0],[25,50,100],true]; // [25,50,100]
Example 3:
vectorLinearConversion [0,1,100,[0,0,0],[25,50,100],false]; // [2500,5000,10000]

Additional Information

See also:
linearConversionbezierInterpolationmatrixMultiplymatrixTranspose

Notes

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