weaponLowered: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50|= Game version | |0.50|= Game version | ||
|gr1= Weapons | |gr1= Weapons | ||
| Returns [[true]] if given soldier's weapon is lowered. <br><br> | | Returns [[true]] if given soldier's weapon is lowered. <br><br> | ||
{{Important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command <tt>...slow...</tt> vs <tt>...sras...</tt>}} | {{Important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command <tt>...slow...</tt> vs <tt>...sras...</tt>}} | ||
| [[weaponLowered]] unit | | [[weaponLowered]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code> | |x1= <code>isWeaponLowered = [[weaponLowered]] [[player]];</code> | ||
| [[stance]], [[unitPos]] [[animationState]] | | [[stance]], [[unitPos]] [[animationState]] | ||
| | | | ||
}} | }} | ||
Revision as of 11:43, 18 January 2021
Description
Syntax
- Syntax:
- weaponLowered unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
isWeaponLowered = weaponLowered player;
Additional Information
- See also:
- stanceunitPos animationState
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 11, 2016 - 01:13 (UTC)
- Pierre MGI
- This command seems to work for player only, not for AI.