add3DENEventHandler: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
m (Text replacement - " <h3 style='display:none'>Notes</h3>" to "")
Line 29: Line 29:
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->

Revision as of 15:15, 18 January 2021

Hover & click on the images for description

Description

Description:
Add code to be run when a Eden Editor event is triggered.

See the list of all Eden Editor Event Handlers.
Groups:
Eden EditorEvent Handlers

Syntax

Syntax:
add3DENEventHandler [type,code]
Parameters:
type: String
code: Code
Return Value:
Number

Examples

Example 1:
eh = add3DENEventHandler ["onUndo",{systemChat "Zip..."}];

Additional Information

See also:
remove3DENEventHandler removeAll3DENEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section