loadUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
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| [[load]], [[loadAbs]], [[loadBackpack]], [[loadVest]], [[getMass]], [[weightRTD]], [[getContainerMaxLoad]] | | [[load]], [[loadAbs]], [[loadBackpack]], [[loadVest]], [[getMass]], [[weightRTD]], [[getContainerMaxLoad]] | ||
}} | }} | ||
Revision as of 15:40, 18 January 2021
Description
- Description:
- Returns current percentage of mass from items stored in a uniform relative to the maximum capacity of the uniform.
It is equivalent to this formula:_loadUniform = massOfAllItemsInUniform / getContainerMaxLoad uniform player;
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
_weight = loadUniform player;
Additional Information
Notes
-
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