evalObjectArgument: Difference between revisions
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([[findDisplay]] 128 [[displayCtrl]] 51) [[evalObjectArgument]] ["_unit_1", "POSITION"] | ([[findDisplay]] 128 [[displayCtrl]] 51) [[evalObjectArgument]] ["_unit_1", "POSITION"] | ||
</code> | </code> | ||
| [[setObjectArguments]] | | [[setObjectArguments]] |
Revision as of 17:23, 18 January 2021
Description
- Description:
- Return argument in mission editor of a given object.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map evalObjectArgument [object, argument]
- Parameters:
- map: Control
- [object, argument]: Array
- Return Value:
- Any Value
Examples
- Example 1:
// returns string "[1009.0351, 1319.4928]" (findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"] // returns array [1009.0351, 1319.4928] (findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]
Additional Information
- See also:
- setObjectArguments
Notes
-
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