ppEffectCommit: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
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|x3= <code>[_hndl1, _hndl2] [[ppEffectCommit]] 3;</code>
|x3= <code>[_hndl1, _hndl2] [[ppEffectCommit]] 3;</code>


| [[Post process effects]], [[ppEffectForceInNVG]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCreate]], [[ppEffectCommitted]], [[ppEffectAdjust]]
| [[Post process effects]], [[ppEffectForceInNVG]], [[ppEffectEnable]], [[ppEffectEnabled]], [[ppEffectDestroy]], [[ppEffectCreate]], [[ppEffectCommitted]], [[ppEffectAdjust]]

Revision as of 18:00, 18 January 2021

Hover & click on the images for description

Description

Description:
Commit post process effect in given time.
Groups:
Camera Control

Syntax 1

Syntax:
effect ppEffectCommit commit
Parameters:
effect: String - name of the effect
commit: Number - duration
Return Value:
Nothing

Syntax 2

Syntax:
handle ppEffectCommit commit
Parameters:
handle: Number - handle of the effect
commit: Number - duration
Return Value:
Nothing

Syntax 3

Syntax:
handles ppEffectCommit commit
Return Value:
Nothing

Examples

Example 1:
"colorCorrection" ppEffectCommit 3;
Example 2:
_hndl ppEffectCommit 3;
Example 3:
[_hndl1, _hndl2] ppEffectCommit 3;

Additional Information

See also:
Post process effectsppEffectForceInNVGppEffectEnableppEffectEnabledppEffectDestroyppEffectCreateppEffectCommittedppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note