setSoundEffect: Difference between revisions
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| trigger | | trigger '''setSoundEffect''' [sound, voice, soundEnv, soundDet] |= Syntax | ||
|p1= trigger | |p1= trigger: [[Object]] |= Parameter 1 | ||
|p2= sound: [[ | |p2= [sound, voice, soundEnv, soundDet]: [[Array]]|= Parameter 2 | ||
| | | [[Nothing]] |= Return value | ||
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|s2= waypoint '''setSoundEffect''' [sound, voice, soundEnv, soundDet] |= Syntax | |||
|p21= waypoint: [[Array]] (format [[Waypoint]] |= Parameter 1 | |||
| | |p22= [sound, voice, soundEnv, soundDet]: [[Array]]|= Parameter 2 | ||
| | |r2= [[Nothing]] |= Return value | ||
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Revision as of 09:09, 27 October 2006
Description
- Description:
- Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger setSoundEffect [sound, voice, soundEnv, soundDet]
- Parameters:
- trigger: Object
- [sound, voice, soundEnv, soundDet]: Array
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setSoundEffect [sound, voice, soundEnv, soundDet]
- Parameters:
- waypoint: Array (format Waypoint
- [sound, voice, soundEnv, soundDet]: Array
- Return Value:
- Nothing
Examples
- Example 1:
trigger setSoundEffect ["Alarm", "", "", ""]
Additional Information
- See also:
- See also needed
Notes
-
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