handgunItems: Difference between revisions
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| [[addHandgunItem]], [[removeHandgunItem]], [[removeAllHandgunItems]], [[weaponAccessories]], [[weaponAccessoriesCargo]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[binocularItems]], [[weaponsItemsCargo]] | | [[addHandgunItem]], [[removeHandgunItem]], [[removeAllHandgunItems]], [[weaponAccessories]], [[weaponAccessoriesCargo]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[binocularItems]], [[weaponsItemsCargo]] | ||
}} | }} | ||
Revision as of 23:53, 18 January 2021
Description
- Description:
- Returns array with all items assigned to the handgunWeapon except magazines. Use handgunMagazine command for the latter. This command is used for infantry weapons only.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- handgunItems unit
- Parameters:
- unit: Object
- Return Value:
- Array - [silencer, laserpointer/flashlight, optics, bipod]
Examples
- Example 1:
handgunItems player; /* [ "muzzle_snds_L", //silencer "", //laser "", //optics "" //bipod ] */
Additional Information
- See also:
- addHandgunItemremoveHandgunItemremoveAllHandgunItemsweaponAccessoriesweaponAccessoriesCargoprimaryWeaponItemssecondaryWeaponItemsweaponsItemsbinocularItemsweaponsItemsCargo
Notes
-
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