getForcedFlagTexture: Difference between revisions

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| [[forceFlagTexture]], [[setFlagTexture]], [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[Flag Textures]]
| [[forceFlagTexture]], [[setFlagTexture]], [[flag]], [[flagOwner]], [[setFlagOwner]], [[setFlagSide]], [[setObjectTexture]], [[setObjectTextureGlobal]], [[flagSide]], [[flagTexture]], [[setFlagAnimationPhase]], [[flagAnimationPhase]], [[Flag Textures]]
}}
}}



Revision as of 23:55, 18 January 2021

Hover & click on the images for description

Description

Description:
A getter for forceFlagTexture. Forced texture is different from your normal flag texture, which can be retrieved with flagTexture
Groups:
Flags

Syntax

Syntax:
getForcedFlagTexture object
Parameters:
object: Object - vehicle, unit of flag pole
Return Value:
String

Examples

Example 1:
getForcedFlagTexture player;

Additional Information

See also:
forceFlagTexturesetFlagTextureflagflagOwnersetFlagOwnersetFlagSidesetObjectTexturesetObjectTextureGlobalflagSideflagTexturesetFlagAnimationPhaseflagAnimationPhaseFlag Textures

Notes

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