isGamePaused: Difference between revisions

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| [[isGameFocused]], [[isUIContext]], [[canSuspend]], [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[serverCommand]]
| [[isGameFocused]], [[isUIContext]], [[canSuspend]], [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[serverCommand]]
}}
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Revision as of 00:17, 19 January 2021

Hover & click on the images for description

Description

Description:
Returns true if the game simulation is paused due to some system event like a dialog or pause menu or when user has Alt+Tab-ed (except when -nopause start up param is used). Relevant to SP, in MP simulation does not get paused.

onEachFrame event and "EachFrame" event handler continue to execute when the simulation is paused, which could result in undesired backlog. Use isGamePaused to skip loop if needed.
Groups:
System

Syntax

Syntax:
isGamePaused
Return Value:
Boolean

Examples

Example 1:
onEachFrame { if (isGamePaused) exitWith {}; // ...do stuff };

Additional Information

See also:
isGameFocusedisUIContextcanSuspendisRemoteExecutedisRemoteExecutedJIPserverCommand

Notes

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