shownCompass: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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| [[showCompass]], [[visibleCompass]], [[shownGPS]], [[shownWatch]], [[shownHUD]] | | [[showCompass]], [[visibleCompass]], [[shownGPS]], [[shownWatch]], [[shownHUD]] | ||
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Revision as of 00:41, 19 January 2021
Description
- Description:
- Checks if client has Compass enabled in description.ext (showCompass param) or force enabled with showCompass command.
- Groups:
- Interaction
Syntax
- Syntax:
- shownCompass
- Return Value:
- Boolean
Examples
- Example 1:
if (shownCompass) then {hint "You have Compass enabled"};
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 9, 2020 - 08:12 (UTC)
- POLPOX
- Even if you're aiming down a sight (which is usually you can't open the compass), shownCompass returns true if you press the compass key (K).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Interaction
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands