setFlagAnimationPhase: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
||
Line 24: | Line 24: | ||
| [[flag]], [[flagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] | | [[flag]], [[flagOwner]], [[setFlagSide]], [[setFlagTexture]], [[flagSide]], [[flagTexture]], [[flagAnimationPhase]], [[forceFlagTexture]], [[getForcedFlagTexture]], [[Flag Textures]] | ||
}} | }} | ||
Revision as of 00:41, 19 January 2021
Description
- Description:
- Sets flag position on the flag pole according to the given animation phase, where 0 is the bottom of the flag pole, 1 is the top of the flag pole. The changes to the flag position are local to the PC command is executed on. To animate flag use BIS_fnc_animateFlag
- Groups:
- Flags
Syntax
- Syntax:
- flag setFlagAnimationPhase phase
- Parameters:
- flag: Object - flag pole of the type "FlagCarrier"
- phase: Number - 0...1
- Return Value:
- Nothing
Examples
- Example 1:
_flag1 setFlagAnimationPhase 0.5;
Additional Information
- See also:
- flagflagOwnersetFlagSidesetFlagTextureflagSideflagTextureflagAnimationPhaseforceFlagTexturegetForcedFlagTextureFlag Textures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note