addWeaponItem: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to " ")
m (Text replacement - "{{Command " to "{{RV|type=command ")
Line 1: Line 1:
{{Command
{{RV|type=command


| arma3
| arma3

Revision as of 22:24, 22 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
[weaponName, itemName, instant]: Array
weaponName: String - name of the weapon to add magazine to
itemName: String - class name of the item to add (if magazine, muzzle will be autodetected)
instant (Optional): Boolean - true to skip animation. Default: false
Return Value:
Return value needed

Alternative Syntax

Syntax:
unit addWeaponItem [weaponName, [itemName, ammoCount, muzzleName], instant]
Parameters:
unit: Object
[weaponName, [magazineName, ammoCount, muzzleName], instant]: Array
weaponName: String - name of the weapon to add magazine to
[itemName, ammoCount, muzzleName]: Array
itemName: String - class name of the item to add (if magazine, muzzle will be autodetected unless specified)
ammoCount (Optional): Number - optional amount of ammo in magazine
muzzleName (Optional): String - optional target muzzle to add magazine to
instant (Optional): Boolean - true to skip animation. Default: false
Return Value:
Nothing

Examples

Example 1:
player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];
Example 2:
player addWeaponItem ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];
Example 3:
player addWeaponItem ["Laserdesignator", "Laserbatteries"];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note