disableAI: Difference between revisions
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<h2 style="color:#000066">''unit '''''disableAI ''section'''''</h2> | <h2 style="color:#000066">''unit '''''disableAI ''section'''''</h2> | ||
'''Operand types:''' | '''Operand types:''' | ||
unit: [[Object]] | '''unit:''' [[Object]] | ||
section: [[String]] | '''section:''' [[String]] | ||
'''Type of returned value:''' | '''Type of returned value:''' | ||
Nothing | [[Nothing]] | ||
'''Description:''' | '''Description:''' | ||
Line 15: | Line 18: | ||
Disable parts of AI behaviour to get fine control over unit. | Disable parts of AI behaviour to get fine control over unit. | ||
Section is one of: | '''Section''' is one of: | ||
* '''"TARGET"''' (disable watching assigned target) | |||
* '''"AUTOTARGET"''' (disable independed target assigning and watching unknown targets), | |||
* '''"MOVE"''' (disable movement) | |||
'''Example:''' | '''Example:''' | ||
soldierOne '''disableAI''' "Move" | soldierOne '''disableAI''' "Move" | ||
'''Comments''' | '''Comments''' | ||
The "TARGET" section of the AI is likely different than what you would think. | The '''"TARGET"''' section of the AI is likely different than what you would think. | ||
Normally, when an AI group is standing still and sees an enemy, the group will break formation and start moving towards the enemy. | Normally, when an AI group is standing still and sees an enemy, the group will break formation and start moving towards the enemy. | ||
Even if you disable the "MOVE" AI, the units will still move out to attack the enemy, unless you disable the "TARGET" AI. | If you disable the '''"TARGET"''' AI, then the AI units will stay where they are at. | ||
Even if you disable the '''"MOVE"''' AI, the units will still move out to attack the enemy, unless you disable the '''"TARGET"''' AI. | |||
Disabling both these AI sections is useful when placing units in defensive positions. | Disabling both these AI sections is useful when placing units in defensive positions. | ||
This way, you can have them stay behind their cover, and not run out into the open. | This way, you can have them stay behind their cover, and not run out into the open. |
Revision as of 11:03, 16 April 2006
back to COMREF
unit disableAI section
Operand types:
unit: Object
section: String
Type of returned value:
Description:
Disable parts of AI behaviour to get fine control over unit.
Section is one of:
- "TARGET" (disable watching assigned target)
- "AUTOTARGET" (disable independed target assigning and watching unknown targets),
- "MOVE" (disable movement)
Example:
soldierOne disableAI "Move"
Comments
The "TARGET" section of the AI is likely different than what you would think.
Normally, when an AI group is standing still and sees an enemy, the group will break formation and start moving towards the enemy.
If you disable the "TARGET" AI, then the AI units will stay where they are at.
Even if you disable the "MOVE" AI, the units will still move out to attack the enemy, unless you disable the "TARGET" AI.
Disabling both these AI sections is useful when placing units in defensive positions.
This way, you can have them stay behind their cover, and not run out into the open.