inputAction: Difference between revisions
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Revision as of 10:13, 23 January 2021
Description
- Description:
- Description needed
- Groups:
- Interaction
Syntax
- Syntax:
- Syntax needed
- Parameters:
- name: String - name of the action
- Return Value:
- Return value needed
Examples
- Example 1:
inputAction "leanLeft"
Returns 1 if the button mapped to "leanLeft" is pressed currently else 0.- Example 2:
[] spawn { waitUntil {inputAction "reloadMagazine" > 0}; hint "Reload Key Pressed"; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 07:38, 15 October 2010 (CEST)
- Worldeater
- This command also returns values other than 0 and 1 (like 0.02 or 1.3). Any value greater than zero usually signals that the key or button is pressed. inputAction does not work reliably when used in RscDisplayMission's onKeyDown event handler (the same is probably true for other input related event handlers).
- Posted on May 8, 2014 - 15:18 (UTC)
- FlannelMouth
- inputAction does not return the actual state of the queried key when a dialog screen is open. Instead, it will always return 0.
- Posted on July 31, 2015 - 05:33 (UTC)
- Waffle SS.
-
inputAction is capable of returning the state of analog inputs. This includes mouse, joystick, and even TrackIR. A joystick axis will return a value from 0 to 1, while mouse movement returns the rate of change, which can be > 1.
Right mouse click is currently not supported, but right mouse hold is: https://feedback.bistudio.com/T83382