BIS fnc wpCheckpoint: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
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{{Function| TKOH|1.00|gr1= Waypoints| CHECKPOINT [[Custom_Waypoints|custom waypoint]].
{{RV|type=function
| TKOH|1.00|gr1= Waypoints| CHECKPOINT [[Custom_Waypoints|custom waypoint]].


Player has to reach waypoint position with certain precisoon (as opposed to normal [[Mission_Editor:_Waypoints#Move|Move]] waypoint, which became completed in around 500m).
Player has to reach waypoint position with certain precisoon (as opposed to normal [[Mission_Editor:_Waypoints#Move|Move]] waypoint, which became completed in around 500m).

Revision as of 11:46, 24 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
Syntax needed
Parameters:
posLimit: Code - time in seconds unit is required to stay withing waypoint completion radius (default: -1)
Return Value:
Return value needed

Examples

Example 1:
[player,position dude,10,2] spawn BIS_fnc_wpCheckpoint;

Additional Information

See also:
See also needed

Notes

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