posScreenToWorld: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ") |
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<dd class="notedate">Posted on April 7, 2007 - 10:03 | <dd class="notedate">Posted on April 7, 2007 - 10:03</dd> | ||
<dt class="note">[[User:LowFly|LowFly]]<dd class="note">''Notes:'' | <dt class="note">[[User:LowFly|LowFly]]<dd class="note">''Notes:'' | ||
Revision as of 01:08, 30 January 2021
Description
- Description:
- Description needed
- Groups:
- Positions
Syntax
- Syntax:
- Syntax needed
- Parameters:
- map : Control - map control
- [x, y]: Array
- x: Number - screen X
- y: Number - screen Y
- Return Value:
- Return value needed
Examples
- Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
- Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
- Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 7, 2007 - 10:03
- LowFly
- Notes:
You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick.
The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0; _y = returnArray select 1;