Bimpas File Format: Difference between revisions
Jump to navigation
Jump to search
m (→example) |
Lou Montana (talk | contribs) m (Text replacement - " (={2,})([^ = ])(.*)([^ = ])(={2,}) * " to " $1 $2$3$4 $5 ") |
||
Line 14: | Line 14: | ||
==Rapification== | == Rapification == | ||
Ordinarily, these files, if binarised, are rapified in the normal xbox/arma manner | Ordinarily, these files, if binarised, are rapified in the normal xbox/arma manner | ||
Line 23: | Line 23: | ||
==examples== | == examples == | ||
<pre> | <pre> | ||
class Pass0 | class Pass0 |
Latest revision as of 18:29, 31 January 2021
intro
bimpas files are associated with Xbox elite they were the precursor to ArmA's rvmat files
in both cases they define a series of textures for p3d models (and wrps)
The new, visitor 3 graphical editor tool refers to bimpas files as
- rvmat surface materials
- bimpas transition materials
rvmat files are a series of paas bimpas files are a series of rvmats
Rapification
Ordinarily, these files, if binarised, are rapified in the normal xbox/arma manner
some files, possibly in error, contain substituted space characters for zeroes.
this is either an encryption, or, possibly a simple error
examples
class Pass0 { material = "ca\introofp\ps.rvmat"; texture = "ca\introofp\ps.paa"; tlAlpha = 1; trAlpha = 1; blAlpha = 1; brAlpha = 1; }; class Pass0 { material="LandText\az.rvmat"; texture="LandText\az.paa"; trAlpha=1.000000; }; class Pass1 { material="LandText\ba.rvmat"; texture="LandText\ba.paa"; blAlpha=1.000000; }; class Pass2 { material="LandText\_N.rvmat"; texture="LandText\_N.paa"; brAlpha=1.000000; }; class Pass3 { material="LandText\Dl.rvmat"; texture="LandText\Dl.paa"; tlAlpha=1.000000; };