Code: Difference between revisions

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Code literals are usually represented by enclosing text into curly braces: '{' and '}'. Any such code is precompiled by the script engine. Sometimes it may become necessary to first read in certain commands as String. In order to convert code from data type String into data type Code, the command [[compile]] can be used. See [[Code vs. Strings]] for more information on code data typing.
Code literals are usually represented by enclosing text into curly braces: '{' and '}'. Any such code is precompiled by the script engine. Sometimes it may become necessary to first read in certain commands as String. In order to convert code from data type String into data type Code, the command [[compile]] can be used. See [[Code vs. Strings]] for more information on code data typing.


==Examples==
== Examples ==


'''{'''_x [[setDamage]] 1'''}''' [[forEach]] ArrayToKill
'''{'''_x [[setDamage]] 1'''}''' [[forEach]] ArrayToKill

Revision as of 18:58, 31 January 2021

Code represents data consisting of commands and their parameters. The contents of sqf and sqs files, for example are 'Code'. In turn, it can also be the case that one of the scripting commands gets passed further scripting commands, e.g. for {Code} do {Code}; unit addEventHandler [Event Handler type, {Code}]; onMapSingleClick "Code".

Code literals are usually represented by enclosing text into curly braces: '{' and '}'. Any such code is precompiled by the script engine. Sometimes it may become necessary to first read in certain commands as String. In order to convert code from data type String into data type Code, the command compile can be used. See Code vs. Strings for more information on code data typing.

Examples

{_x setDamage 1} forEach ArrayToKill