R3vo – User talk

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=== Additional Information ===
=== Additional Information ===
* If no subordinates were synchronized with the High Command - Commander module, all groups of the commander's side will be automatically be added to the high command.
* If no subordinates were synchronized with the High Command - Commander module, all groups of the commander's side will be automatically be added to the high command.


== Taking Control ==
== Taking Control ==
After pressing the '''preview''' button, you take control over the '''four''' groups. By pressing {{KeyboardShortcut|Left Ctrl|Space}} or the {{KeyboardShortcut|App Menu}} key, you can open the ''command bar''. The ''command bar'' will now display the '''four''' groups. Select them with {{KeyboardShortcut|F1}} to {{KeyboardShortcut|F4}} and give them orders.
After pressing the '''preview''' button, you take control over the '''four''' groups. By pressing {{KeyboardShortcut|Left Ctrl|Space}} or the {{KeyboardShortcut|App Menu}} key, you can open the ''command bar''. The ''command bar'' will now display the '''four''' groups. Select them with {{KeyboardShortcut|F1}} to {{KeyboardShortcut|F4}} and give them orders.
[[File:A3 HighCommand CommandMenu.png|Your setup should now look like this|640px|center]]


Groups can also be selected with opened map. Open the map, click on one of the group markers and then click anywhere on the map to command the group to move to this position.
[[File:A3 HighCommand MapView.png|Your setup should now look like this|640px|center]]
== Scripting ==
== Scripting ==
The High Command functionality can also be manipulated via scripts.
The High Command functionality can also be manipulated via scripts.

Revision as of 00:49, 3 February 2021

Arma 2: Operation Arrowhead
For the Arma 2 and Arma 2: Operation Arrowhead version see High Command.

Arma 3: High Command

High Command (HC) allows the player to slip into the role of a commander. Instead of having control over a group of several units, as high commander the player can take control of serveral squads and teams.

Setting up high command

  1. Create a new scenario in Eden Editor
  2. Place a player unit
  3. Place the High Command - Commander module
  4. Synchronize the module with the player unit
  5. Place the High Command - Subordinate module four times (The number of modules doesn't matter, place as many as you wish)
  6. Place four groups. Any group type will do e.g., Sentry, Fire Team, Weapon Team
  7. Synchronize each group with one of the previously placed modules.
Your setup should now look like this

Additional Information

  • If no subordinates were synchronized with the High Command - Commander module, all groups of the commander's side will be automatically be added to the high command.

Taking Control

After pressing the preview button, you take control over the four groups. By pressing Left Ctrl + Space or the App Menu key, you can open the command bar. The command bar will now display the four groups. Select them with F1 to F4 and give them orders.

Your setup should now look like this

Groups can also be selected with opened map. Open the map, click on one of the group markers and then click anywhere on the map to command the group to move to this position.

Your setup should now look like this

Scripting

The High Command functionality can also be manipulated via scripts.

Get commander of a group: hcLeader

Get group parameters: hcGroupParams

Remove all subordinate groups: hcRemoveAllGroups

Get selected groups: hcSelected

Remove a group from high command: hcRemoveGroup

Force select group(s): hcSelectGroup

Add a group to high command: hcSetGroup

Manipulate command bar: hcShowBar hcShownBar

Event Handlers: onCommandModeChanged onHCGroupSelectionChanged (stackable version)

All Scripting Commands