addEditorObject: Difference between revisions

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| Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional.  
| Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional.  
{{Informative | Some Old Editor Command}}
{{Feature | Informative | Some Old Editor Command}}


| map '''addEditorObject''' [type,[name1,value1,...],subtype class]
| map '''addEditorObject''' [type,[name1,value1,...],subtype class]

Revision as of 00:02, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Game 2 Editor

Syntax

Syntax:
Syntax needed
Parameters:
map: Control -
[type,[name1,value1,...],subtype class]: Array
Return Value:
Return value needed

Examples

Example 1:
-

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note