isGamePaused: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
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| Returns [[true]] if the game simulation is paused due to some system event like a dialog or pause menu or when user has Alt+Tab-ed (except when -nopause start up param is used). Relevant to SP, in MP simulation does not get paused.  
| Returns [[true]] if the game simulation is paused due to some system event like a dialog or pause menu or when user has Alt+Tab-ed (except when -nopause start up param is used). Relevant to SP, in MP simulation does not get paused.  
<br><br>{{Informative | [[onEachFrame]] event and <tt>"EachFrame"</tt> event handler continue to execute when the simulation is paused, which could result in undesired backlog. Use [[isGamePaused]] to skip loop if needed. }}
<br><br>{{Feature | Informative | [[onEachFrame]] event and <tt>"EachFrame"</tt> event handler continue to execute when the simulation is paused, which could result in undesired backlog. Use [[isGamePaused]] to skip loop if needed. }}


|  [[isGamePaused]]
|  [[isGamePaused]]

Revision as of 00:12, 7 February 2021

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Description

Description:
Description needed
Groups:
System

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
onEachFrame { if (isGamePaused) exitWith {}; // ...do stuff };

Additional Information

See also:
See also needed

Notes

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