isGamePaused: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|") |
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| Returns [[true]] if the game simulation is paused due to some system event like a dialog or pause menu or when user has Alt+Tab-ed (except when -nopause start up param is used). Relevant to SP, in MP simulation does not get paused. | | Returns [[true]] if the game simulation is paused due to some system event like a dialog or pause menu or when user has Alt+Tab-ed (except when -nopause start up param is used). Relevant to SP, in MP simulation does not get paused. | ||
<br><br>{{Informative | [[onEachFrame]] event and <tt>"EachFrame"</tt> event handler continue to execute when the simulation is paused, which could result in undesired backlog. Use [[isGamePaused]] to skip loop if needed. }} | <br><br>{{Feature | Informative | [[onEachFrame]] event and <tt>"EachFrame"</tt> event handler continue to execute when the simulation is paused, which could result in undesired backlog. Use [[isGamePaused]] to skip loop if needed. }} | ||
| [[isGamePaused]] | | [[isGamePaused]] |
Revision as of 00:12, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- System
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
onEachFrame { if (isGamePaused) exitWith {}; // ...do stuff };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note