Advanced Surface Definitions: Difference between revisions
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[[Category:Armed Assault: Terrain Editing]] | |||
Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. | Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface. | ||
A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function | A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function |
Revision as of 02:27, 13 December 2006
Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface.
A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function