moveInDriver: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|") |
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| Moves soldier into vehicle driver position (immediate, no animation). | | Moves soldier into vehicle driver position (immediate, no animation). | ||
{{ | {{Feature|important| The unit must be [[local]] to the PC executing command, the vehicle could be [[local]] or remote.}} | ||
| unit '''moveInDriver''' vehicle | | unit '''moveInDriver''' vehicle |
Revision as of 02:11, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- vehicle: Object
- Return Value:
- Return value needed
Examples
- Example 1:
_soldierOne moveInDriver _tankOne
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 14:44
- hardrock
- Notes from before the conversion: MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Driver" action command.