weaponLowered: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game version " to " ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|") |
||
Line 8: | Line 8: | ||
| Returns [[true]] if given soldier's weapon is lowered. <br><br> | | Returns [[true]] if given soldier's weapon is lowered. <br><br> | ||
{{ | {{Feature | important | This command will '''always''' return [[false]] if player is sprinting, even without a weapon. Alternatively, the weapon raised state could be obtained via [[animationState]] command <tt>...slow...</tt> vs <tt>...sras...</tt>}} | ||
| [[weaponLowered]] unit | | [[weaponLowered]] unit |
Revision as of 02:13, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Weapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- Return Value:
- Return value needed
Examples
- Example 1:
isWeaponLowered = weaponLowered player;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 11, 2016 - 01:13 (UTC)
- Pierre MGI
- This command seems to work for player only, not for AI.