Editor Object: Difference between revisions
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=Editor Object Type= | =Editor Object Type= | ||
'''Description:'''<br> | '''Description:'''<br> | ||
Editor objects are used in ''Offline Mission Editor | Editor objects are used in ''Offline Mission Editor'' (VBS2) and ''Real Time Editor'' for an abstract representation of what is on the map. | ||
An editor object is a [[String]] build this way: <tt>"_type_x"</tt>, with type being the editor object's type, e.g. "unit", and x being the reference number. For example <tt>"_unit_1"</tt>, <tt>"_artillery_23"</tt>, <tt>"_marker_4"</tt>. | An editor object is a [[String]] build this way: <tt>"_type_x"</tt>, with type being the editor object's type, e.g. "unit", and x being the reference number. For example <tt>"_unit_1"</tt>, <tt>"_artillery_23"</tt>, <tt>"_marker_4"</tt>. |
Revision as of 19:39, 11 February 2021
Editor Object Type
Description:
Editor objects are used in Offline Mission Editor (VBS2) and Real Time Editor for an abstract representation of what is on the map.
An editor object is a String build this way: "_type_x", with type being the editor object's type, e.g. "unit", and x being the reference number. For example "_unit_1", "_artillery_23", "_marker_4".
Introduced with Virtual Battlespace 2, does not refer to Operation Flashpoint, Operation Flashpoint: Resistance or Armed Assault.