getArtilleryAmmo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "")
Line 28: Line 28:
| [[getArtilleryETA]], [[commandArtilleryFire]], [[doArtilleryFire]], [[enableEngineArtillery]], [[getArtilleryComputerSettings]], [[shownArtilleryComputer]], [[inRangeOfArtillery]]
| [[getArtilleryETA]], [[commandArtilleryFire]], [[doArtilleryFire]], [[enableEngineArtillery]], [[getArtilleryComputerSettings]], [[shownArtilleryComputer]], [[inRangeOfArtillery]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 14:38, 15 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Artillery

Syntax

Syntax:
Syntax needed
Parameters:
[unit1, unit2, unit3....]: Array
unit: Object
Return Value:
Return value needed

Examples

Example 1:
if ("8Rnd_82mm_Mo_Flare_white" in getArtilleryAmmo [ _mortar1, _mortar2, _mortar3, _mortar4 ]) then { hint "Sir, we have white flares, sir!"; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note