saveGame: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp


|1.00
|version1= 1.00
 
|game2= arma1
 
|version2= 1.00
 
|game3= arma2
 
|version3= 1.00
 
|game4= arma2oa
 
|version4= 1.51
 
|game5= tkoh
 
|version5= 1.00
 
|game6= arma3
 
|version6= 0.50


|gr1= Mission Information
|gr1= Mission Information


| Autosaves the game (used for Retry). The game can then be loaded from the last autosave with [[loadGame]]. Will not save if the player is [[objNull | null]] or dead.<br><br>
|descr= Autosaves the game (used for Retry). The game can then be loaded from the last autosave with [[loadGame]]. Will not save if the player is [[objNull | null]] or dead.
{{Feature | Informative | Since Arma 3 v1.87.145159 a [[BIS_fnc_addScriptedEventHandler | scripted event handler]] [[Arma_3:_Event_Handlers/ScriptedEventHandlers#Events | <tt>"OnSaveGame"</tt>]] is available}}
{{Feature | arma3 | Since Arma 3 v1.88 a [[BIS_fnc_addScriptedEventHandler | scripted event handler]] [[Arma_3:_Event_Handlers/ScriptedEventHandlers#Events | <tt>"OnSaveGame"</tt>]] is available.}}


| '''saveGame'''
|s1= '''saveGame'''


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[saveGame]];</code>
|x1= <code>[[saveGame]];</code>
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|seealso= [[enableSaving]], [[loadGame]], [[savingEnabled]]
|seealso= [[enableSaving]], [[loadGame]], [[savingEnabled]]
}}
}}


[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SAVEGAME]]
[[Category:Scripting Commands OFP 1.96|SAVEGAME]]
[[Category:Scripting Commands OFP 1.46|SAVEGAME]]
[[Category:Scripting Commands OFP 1.46|SAVEGAME]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 12:44, 8 March 2021

Hover & click on the images for description

Description

Description:
Autosaves the game (used for Retry). The game can then be loaded from the last autosave with loadGame. Will not save if the player is null or dead.
Arma 3
Since Arma 3 v1.88 a scripted event handler "OnSaveGame" is available.
Groups:
Mission Information

Syntax

Syntax:
saveGame
Return Value:
Nothing

Examples

Example 1:
saveGame;

Additional Information

See also:
enableSavingloadGamesavingEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note