addWeaponPool: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "") |
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{{RV|type=command | {{RV|type=command | ||
| | |game1= ofp | ||
|1.75 | |version1= 1.75 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Weapon Pool | |gr1= Weapon Pool | ||
| Add weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only. | |descr= Add weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only. | ||
| | |s1= '''addWeaponPool''' [weaponName, count] | ||
| | |p1= weaponName: [[String]] - Weapon name. See the topic [[:Category:Weapons]] for reference about possible values. | ||
| | |p2= count: [[Number]] - Number of weapons to add | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[addWeaponPool]] ["M16",5];</code> | |x1= <code>[[addWeaponPool]] ["M16",5];</code> | ||
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|seealso= [[addMagazinePool]], [[clearWeaponPool]], [[queryWeaponPool]], [[addMagazineAmmoCargo]] | |seealso= [[addMagazinePool]], [[clearWeaponPool]], [[queryWeaponPool]], [[addMagazineAmmoCargo]] | ||
}} | }} | ||
Revision as of 13:44, 26 March 2021
Description
- Description:
- Add weapons to the weapon pool, of which the player may choose in the following mission. Available in campaigns only.
- Groups:
- Weapon Pool
Syntax
- Syntax:
- addWeaponPool [weaponName, count]
- Parameters:
- weaponName: String - Weapon name. See the topic Category:Weapons for reference about possible values.
- count: Number - Number of weapons to add
- Return Value:
- Nothing
Examples
- Example 1:
addWeaponPool ["M16",5];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapon Pool