saveIdentity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "") |
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{{RV|type=command | {{RV|type=command | ||
| | |game1= ofp | ||
|1.75 | |version1= 1.75 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= Unit Identity | |gr1= Unit Identity | ||
| Saves | |descr= Saves units's identity to [[Objects.sav]] file in campaign directory as entry name. | ||
|s1= unit '''saveIdentity''' name | |||
| | |p1= unit: [[Object]] | ||
|p2= name: [[String]] | |p2= name: [[String]] | ||
| [[Boolean]] | |r1= [[Boolean]] - [[true|True]] if successful, otherwise [[false]] | ||
|x1= <code>[[player]] saveIdentity "playerid"</code> | |x1= <code>_successful = [[player]] '''saveIdentity''' "playerid"</code> | ||
|seealso= [[loadIdentity]] | |seealso= [[loadIdentity]] | ||
Line 22: | Line 47: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on August 12, 2006 - 17:17</dd> | <dd class="notedate">Posted on August 12, 2006 - 17:17</dd> | ||
<dt class="note">[[User:Str|Str]]<dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double. | <dt class="note">[[User:Str|Str]]<dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double. | ||
</dl> | </dl> | ||
Revision as of 15:06, 27 March 2021
Description
- Description:
- Saves units's identity to Objects.sav file in campaign directory as entry name.
- Groups:
- Unit Identity
Syntax
- Syntax:
- unit saveIdentity name
- Parameters:
- unit: Object
- name: String
- Return Value:
- Boolean - True if successful, otherwise false
Examples
- Example 1:
_successful = player saveIdentity "playerid"
Additional Information
- See also:
- loadIdentity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 12, 2006 - 17:17
- Str
- Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity