saveIdentity: Difference between revisions

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m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "")
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{{RV|type=command
{{RV|type=command


| ofpr
|game1= ofp


|1.75
|version1= 1.75
 
|game2= ofpe
 
|version2= 1.00
 
|game3= arma1
 
|version3= 1.00
 
|game4= arma2
 
|version4= 1.00
 
|game5= arma2oa
 
|version5= 1.51
 
|game6= tkoh
 
|version6= 1.00
 
|game7= arma3
 
|version7= 0.50


|gr1= Unit Identity
|gr1= Unit Identity


| Saves person's identity to [[Objects.sav]] file in campaign directory as entry name.
|descr= Saves units's identity to [[Objects.sav]] file in campaign directory as entry name.
 
|s1= unit '''saveIdentity''' name


| unitName '''saveIdentity''' name
|p1= unit: [[Object]]


|p1= unitName: [[Object]]
|p2= name: [[String]]
|p2= name: [[String]]


| [[Boolean]]
|r1= [[Boolean]] - [[true|True]] if successful, otherwise [[false]]
   
   
|x1= <code>[[player]] saveIdentity "playerid"</code>
|x1= <code>_successful = [[player]] '''saveIdentity''' "playerid"</code>


|seealso= [[loadIdentity]]
|seealso= [[loadIdentity]]
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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 12, 2006 - 17:17</dd>
<dd class="notedate">Posted on August 12, 2006 - 17:17</dd>
<dt class="note">[[User:Str|Str]]<dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
<dt class="note">[[User:Str|Str]]<dd class="note">Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.
<!-- Note Section END -->
</dl>
</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 15:06, 27 March 2021

Hover & click on the images for description

Description

Description:
Saves units's identity to Objects.sav file in campaign directory as entry name.
Groups:
Unit Identity

Syntax

Syntax:
unit saveIdentity name
Parameters:
unit: Object
name: String
Return Value:
Boolean - True if successful, otherwise false

Examples

Example 1:
_successful = player saveIdentity "playerid"

Additional Information

See also:
loadIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 12, 2006 - 17:17
Str
Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.