currentZeroing: Difference between revisions
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|version1= 1.51 | |version1= 1.51 | ||
|game2= | |game2= tkoh | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= | |game3= arma3 | ||
|version3= 1.00 | |version3= 1.00 | ||
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|gr1= Weapons | |gr1= Weapons | ||
|descr= Returns zeroing | |descr= Returns current zeroing. | ||
|s1= [[currentZeroing]] object | |s1= [[currentZeroing]] object |
Revision as of 00:28, 30 March 2021
Description
- Description:
- Returns current zeroing.
- Groups:
- Weapons
Syntax
- Syntax:
- currentZeroing object
- Parameters:
- object: Object - Unit or vehicle
- Return Value:
- Number
Alternative Syntax
- Syntax:
- object currentZeroing [weaponClass, muzzleClass] Template:Since
- Parameters:
- object: Object - Unit or vehicle
- weaponClass: String - Class name of weapon
- muzzleClass: String - (Optional, default currently active muzzle or first that is found) - Class name of the muzzle
- Return Value:
- Array in format:
Examples
- Example 1:
private _zeroing = currentZeroing player;
- Example 2:
(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_zeroingIndex", "_distance"];
Additional Information
- See also:
- setWeaponZeroing
Notes
-
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