Validating Geometries: Difference between revisions

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[[Category:Armed Assault: Modelling]]
[[category:Operation Flashpoint: Modelling]]
[[Category:Operation Flashpoint Elite: Modelling]]
Objects that are used in the [[LOD#Geometry | Geometry]] or [[LOD#Fire_Geometry | Fire Geometry]] LOD must be closed and convex in order to work.
Objects that are used in the [[LOD#Geometry | Geometry]] or [[LOD#Fire_Geometry | Fire Geometry]] LOD must be closed and convex in order to work.


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In general it is also a good idea to test for any illegal/dead textures via
In general it is also a good idea to test for any illegal/dead textures via
* Structure | Check Faces
* Structure | Check Faces
[[Category:ArmA: Addon Editing]]
[[category:Operation Flashpoint: Modelling]]
[[Category:Operation Flashpoint Elite: Modelling]]

Revision as of 23:26, 18 December 2006

Objects that are used in the Geometry or Fire Geometry LOD must be closed and convex in order to work.

To test for these qualities you can use the following methods:

Open Objects

Either select the objects manually or find them via

  • Structure | Topology | Find Non-Closed

Then close them via

  • Structure | Topology | Close


Non-Convex Objects

Either select the objects manually or find them via

  • Structure | Convexities | Find Non-Convexities

and then close them via

  • Structure | Convexities | Convex Hull

Or, alternatively, apply a

  • Structure | Convexities | Component Convex Hull

on all objects in the current LOD


Faces/Textures

In general it is also a good idea to test for any illegal/dead textures via

  • Structure | Check Faces