getPlayerUIDOld: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|") |
Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
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| Returns the old UniqueID of Arma 2 OA of the given unit as string if it is player and empty value if it is AI. The uniqueID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name). | | Returns the old UniqueID of Arma 2 OA of the given unit as string if it is player and empty value if it is AI. The uniqueID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name). |
Revision as of 12:47, 11 April 2021
Description
- Description:
- Description needed
- Multiplayer:
- UID string is returned only in multiplayer.
- Groups:
- Multiplayer
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- Return Value:
- Return value needed
Examples
- Example 1:
_uid = getPlayerUIDOld player;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note