getCustomSoundController: Difference between revisions
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|s1= '''getCustomSoundController''' [vehicle, controller] | |s1= '''getCustomSoundController''' [vehicle, controller] | ||
|p1 = vehicle: [[Object]] - | |p1 = vehicle: [[Object]] - A transport type vehicle. Does not work on characters or buildings | ||
|p2 = controller: [[String]] - | |p2 = controller: [[String]] - Name of custom sound controller. Need to be full string like i.e. "CustomSoundController1". Currently you can pick from "CustomSoundController1" to "CustomSoundController32" | ||
|r1= [[Number]] | |r1= [[Number]] |
Revision as of 17:38, 20 April 2021
Description
- Description:
- Returns current value set to the controller (see setCustomSoundController)
- Groups:
- Sounds
Syntax
- Syntax:
- getCustomSoundController [vehicle, controller]
- Parameters:
- vehicle: Object - A transport type vehicle. Does not work on characters or buildings
- controller: String - Name of custom sound controller. Need to be full string like i.e. "CustomSoundController1". Currently you can pick from "CustomSoundController1" to "CustomSoundController32"
- Return Value:
- Number
Examples
- Example 1:
getCustomSoundController [vehicle player, "CustomSoundController1"];
Additional Information
- See also:
- Arma 3: SoundsetCustomSoundControllergetCustomSoundControllerCountgetSoundControllergetSoundControllerResultgetAllSoundControllersgetEnvSoundControllergetAllEnvSoundControllers
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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