currentZeroing: Difference between revisions
Jump to navigation
Jump to search
m (formatting) |
Lou Montana (talk | contribs) m (Fix example) |
||
Line 41: | Line 41: | ||
|x1= <code>[[private]] _zeroing = [[currentZeroing]] [[player]];</code> | |x1= <code>[[private]] _zeroing = [[currentZeroing]] [[player]];</code> | ||
|x2= <code>([[player]] [[currentZeroing]] ["arifle_MX_GL_F", "GL_3GL_F"]) [[params]] [" | |x2= <code>([[player]] [[currentZeroing]] ["arifle_MX_GL_F", "GL_3GL_F"]) [[params]] ["_distance", "_zeroingIndex"];</code> | ||
|seealso= [[setWeaponZeroing]] | |seealso= [[setWeaponZeroing]] | ||
}} | }} |
Revision as of 14:36, 27 April 2021
Description
- Description:
- Returns current zeroing.
- Groups:
- Weapons
Syntax
- Syntax:
- currentZeroing object
- Parameters:
- object: Object - Unit or vehicle
- Return Value:
- Number
Alternative Syntax
- Syntax:
- object currentZeroing [weaponClass, muzzleClass] Template:Since
- Parameters:
- object: Object - Unit or vehicle
- weaponClass: String - Class name of weapon
- muzzleClass: String - (Optional, default currently active muzzle or first that is found) - Class name of the muzzle
- Return Value:
- Array in format:
Examples
- Example 1:
private _zeroing = currentZeroing player;
- Example 2:
(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];
Additional Information
- See also:
- setWeaponZeroing
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note