worldSize: Difference between revisions
Jump to navigation
Jump to search
m (some formatting) |
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
||
Line 2: | Line 2: | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.48 | |version1= 1.48 | ||
Revision as of 16:03, 3 May 2021
Description
- Description:
- Returns the engine calculated size (terrain side length) of the current world (BIS_fnc_mapSize may return the same value, but is just a simple look up in config).
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
private _size = worldSize;
- Example 2:
// A round marker that should cover the whole map, placed in the center of the map, should have the following radius (a, b) private _radius = sqrt 2 / 2 * worldSize;
- Example 3:
private _axis = worldSize / 2; private _center = [_axis, _axis , 0]; private _radius= sqrt 2 * _a;
Additional Information
- See also:
- BIS_fnc_mapSize
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note