processInitCommands: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Arma 3 ([^ACHJKLMTZ|])([^|]+)\]\]" to "Arma 3: $1$2") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= ofpe | ||
|version1= 1.00 | |||
|game2= arma1 | |||
|version2= 1.00 | |||
|game3= arma2 | |||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.50 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|eff= global | |eff= global | ||
|gr1= System | |gr1= System | ||
| Process statements stored using [[setVehicleInit]]. The statements will only be executed once even if [[processInitCommands]] is called multiple times. | |descr= Process statements stored using [[setVehicleInit]]. The statements will only be executed once even if [[processInitCommands]] is called multiple times. | ||
{{Feature|arma3|For security reasons, the command was disabled in Arma 3.<br> | {{Feature|arma3|For security reasons, the command was disabled in Arma 3.<br> | ||
For remote execution, see [[Arma 3: Remote Execution]], [[remoteExec]] and [[remoteExecCall]].}} | For remote execution, see [[Arma 3: Remote Execution]], [[remoteExec]] and [[remoteExecCall]].}} | ||
| [[processInitCommands]] | |s1= [[processInitCommands]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[processInitCommands]];</code> | |x1= <code>[[processInitCommands]];</code> | ||
Line 21: | Line 32: | ||
|seealso= [[setVehicleInit]], [[clearVehicleInit]] | |seealso= [[setVehicleInit]], [[clearVehicleInit]] | ||
}} | }} | ||
Revision as of 17:37, 6 June 2021
Description
- Description:
- Process statements stored using setVehicleInit. The statements will only be executed once even if processInitCommands is called multiple times.
- Groups:
- System
Syntax
- Syntax:
- processInitCommands
- Return Value:
- Nothing
Examples
- Example 1:
processInitCommands;
Additional Information
- See also:
- setVehicleInitclearVehicleInit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Command Group: System
- Scripting Commands: Global Effect