diag fps: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=") |
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| '''diag_fps''' | | '''diag_fps''' | ||
| [[Number]] | \|r1= [[Number]] | ||
|x1= <code>diag_log diag_fps;</code> | \|x1= <code>diag_log diag_fps;</code> | ||
|seealso= [[diag_fpsMin]], [[diag_frameNo]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]] | |seealso= [[diag_fpsMin]], [[diag_frameNo]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]] |
Revision as of 10:26, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- DiagnosticPerformance Profiling
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Number \
Examples
- Example 1:
diag_log diag_fps;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 19, 2014 - 23:56 (UTC)
- DreadedEntity
- The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames.