buttonAction: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
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|r2= [[String]] | |r2= [[String]] | ||
|x1= <code>[[buttonSetAction]] [100, {[[player]] [[exec]] "reply.sqs"}] | |x1= <code>[[buttonSetAction]] [100, {[[player]] [[exec]] "reply.sqs"}] | ||
_action = [[buttonAction]] 100; {{cc|Returns {[[player]] [[exec]] "reply.sqs"}}}</code> | _action = [[buttonAction]] 100; {{cc|Returns {[[player]] [[exec]] "reply.sqs"}}}</code> |
Revision as of 19:55, 10 June 2021
Description
- Description:
- Returns the action assigned to a control of the currently active user dialog. Can be used for buttons and active texts. Read Arma: GUI Configuration for more information about user dialogs and controls.
- Groups:
- GUI Control
Syntax
Alternative Syntax
Examples
- Example 1:
buttonSetAction [100, {player exec "reply.sqs"}] _action = buttonAction 100; // Returns {player exec "reply.sqs"}
Additional Information
- See also:
- buttonSetAction
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control