saveIdentity: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
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|r1= [[Boolean]] - [[true|True]] if successful, otherwise [[false]]
|r1= [[Boolean]] - [[true|True]] if successful, otherwise [[false]]
 
 
|x1= <code>_successful = [[player]] '''saveIdentity''' "playerid"</code>
|x1= <code>_successful = [[player]] '''saveIdentity''' "playerid"</code>



Revision as of 20:15, 10 June 2021

Hover & click on the images for description

Description

Description:
Saves units's identity to Objects.sav file in campaign directory as entry name.
Groups:
Unit Identity

Syntax

Syntax:
unit saveIdentity name
Parameters:
unit: Object
name: String
Return Value:
Boolean - True if successful, otherwise false

Examples

Example 1:
_successful = player saveIdentity "playerid"

Additional Information

See also:
loadIdentity

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 12, 2006 - 17:17
Str
Can be also used in singleplayer missions to save player status before cutscenes and load it to player's double.