getDLCAssetsUsageByName: Difference between revisions
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m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=") |
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|p1= assetName: [[String]] | |p1= assetName: [[String]] | ||
| [[Array]] - array in format: [sessionTime, totalTime]. | |r1=[[Array]] - array in format: [sessionTime, totalTime]. | ||
|x1= <code>_dlcAssetUsage = [[getDLCAssetsUsageByName]] "C_IDAP_Heli_Transport_02_F";</code> | |x1= <code>_dlcAssetUsage = [[getDLCAssetsUsageByName]] "C_IDAP_Heli_Transport_02_F";</code> |
Revision as of 20:46, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- DLC
Syntax
- Syntax:
- Syntax needed
- Parameters:
- assetName: String
- Return Value:
- Array - array in format: [sessionTime, totalTime].
Examples
- Example 1:
_dlcAssetUsage = getDLCAssetsUsageByName "C_IDAP_Heli_Transport_02_F";
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note