setStamina: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *([^pr ]+) \|x1=" to " |r1=$1 |x1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *r([0-9])= *Nothing * " to "|r$1= Nothing ") |
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|p2= stamina: [[Number]] | |p2= stamina: [[Number]] | ||
|r1= Nothing | |r1= [[Nothing]] | ||
|x1= <code>[[player]] [[setStamina]] 42;</code> | |x1= <code>[[player]] [[setStamina]] 42;</code> |
Revision as of 21:52, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Stamina System
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- stamina: Number
- Return Value:
- Nothing
Examples
- Example 1:
player setStamina 42;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 30, 2015 - 01:50 (UTC)
- Molaron
- "setStamina" has the same effect as "setFatigue".
- Posted on December 26, 2018 - 11:34 (UTC)
- demellion
-
Note that setStamina will not be able to exceed a 100% stamina value given by the engine. It will minimize to a maximum possible value, similar to application of the old command setFatigue in a range of 0..1. Example:
getStamina player; // 8.58 getFatigue player; // 0 player setStamina 50; // This will be minimized to 8.58 on next unit simulation cycle.