infoPanelComponentEnabled: Difference between revisions

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|p21= unit: [[Object]] - the concerned vehicle
|p21= unit: [[Object]] - the concerned vehicle


|p22= turretPath: [[Array]] - turret index
|p22= turretPath: [[Array]] - turret index

Revision as of 23:07, 10 June 2021

Hover & click on the images for description

Description

Description:
Controls availability of component to given object info panel.
Groups:
Custom Panels

Syntax

Syntax:
unit infoPanelComponentEnabled [panelID, componentClassOrType]
Parameters:
unit: Object - the concerned vehicle
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
Return Value:
Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)

Alternative Syntax

Syntax:
[unit, turretPath] infoPanelComponentEnabled [panelID, componentClassOrType]
Parameters:
unit: Object - the concerned vehicle
turretPath: Array - turret index
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
Return Value:
Boolean

Examples

Example 1:
// returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];
Example 2:
// returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"];

Additional Information

See also:
Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsenableInfoPanelComponent

Notes

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