enableVehicleSensor: Difference between revisions

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m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=")
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| vehicle '''enableVehicleSensor''' [componentName, state]
| vehicle '''enableVehicleSensor''' [componentName, state]


|p1 = vehicle: [[Object]]
|p1= vehicle: [[Object]]


|p2 = componentName : [[String]] - The component's name (can either be it is "real name" or it is className)
|p2= componentName : [[String]] - The component's name (can either be it is "real name" or it is className)


|p3 = state: [[Boolean]] - component state [on/off]
|p3= state: [[Boolean]] - component state [on/off]


|r1=[[Nothing]]
|r1=[[Nothing]]

Revision as of 23:28, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Sensors

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
componentName : String - The component's name (can either be it is "real name" or it is className)
state: Boolean - component state [on/off]
Return Value:
Nothing

Examples

Example 1:
vehicle player enableVehicleSensor ["PassiveRadarSensorComponent",false]; // disables passive radar

Additional Information

See also:
listVehicleSensorsisVehicleSensorEnabled

Notes

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