addWeaponItem: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \| *s2 *=" to "|r1=$1 |s2=") |
Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
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|p2= [weaponName, itemName, instant]: [[Array]] | |p2= [weaponName, itemName, instant]: [[Array]] | ||
|p3= weaponName: [[String]] - name of the weapon to add magazine to | |p3= weaponName: [[String]] - name of the weapon to add magazine to | ||
|p4 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected) | |p4= itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected) | ||
|p5 = instant (Optional): [[Boolean]] - [[true]] to skip animation. Default: [[false]] | |p5= instant (Optional): [[Boolean]] - [[true]] to skip animation. Default: [[false]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
Line 30: | Line 30: | ||
|p23= weaponName: [[String]] - name of the weapon to add magazine to | |p23= weaponName: [[String]] - name of the weapon to add magazine to | ||
|p24= [itemName, ammoCount, muzzleName]: [[Array]] | |p24= [itemName, ammoCount, muzzleName]: [[Array]] | ||
|p25 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected unless specified) | |p25= itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected unless specified) | ||
|p26 = ammoCount (Optional): [[Number]] - optional amount of ammo in magazine | |p26= ammoCount (Optional): [[Number]] - optional amount of ammo in magazine | ||
|p27 = muzzleName (Optional): [[String]] - optional target muzzle to add magazine to | |p27= muzzleName (Optional): [[String]] - optional target muzzle to add magazine to | ||
|p28 = instant (Optional): [[Boolean]] - [[true]] to skip animation. Default: [[false]] | |p28= instant (Optional): [[Boolean]] - [[true]] to skip animation. Default: [[false]] | ||
|r2= [[Nothing]] | |r2= [[Nothing]] |
Revision as of 23:28, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- [weaponName, itemName, instant]: Array
- weaponName: String - name of the weapon to add magazine to
- itemName: String - class name of the item to add (if magazine, muzzle will be autodetected)
- instant (Optional): Boolean - true to skip animation. Default: false
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit addWeaponItem [weaponName, [itemName, ammoCount, muzzleName], instant]
- Parameters:
- unit: Object
- [weaponName, [magazineName, ammoCount, muzzleName], instant]: Array
- weaponName: String - name of the weapon to add magazine to
- [itemName, ammoCount, muzzleName]: Array
- itemName: String - class name of the item to add (if magazine, muzzle will be autodetected unless specified)
- ammoCount (Optional): Number - optional amount of ammo in magazine
- muzzleName (Optional): String - optional target muzzle to add magazine to
- instant (Optional): Boolean - true to skip animation. Default: false
- Return Value:
- Nothing
Examples
- Example 1:
player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];
- Example 2:
player addWeaponItem ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];
- Example 3:
player addWeaponItem ["Laserdesignator", "Laserbatteries"];
Additional Information
- See also:
- addPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemaddBinocularItemweaponsItemshandgunItemsprimaryWeaponItemssecondaryWeaponItemsbinocularItemsremovePrimaryWeaponItemremoveSecondaryWeaponItemremoveHandgunItemremoveBinocularItem
Notes
-
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