setPilotCameraDirection: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code> +" to "<code>") |
Lou Montana (talk | contribs) m (Text replacement - " \|(x[0-9]|p[0-9]{1,2}|descr|game[0-9]|version[0-9]|s[0-9]|exec|r[0-9]|arg|eff|branch|serverExec|gr[0-9]|mp|pr|seealso) +=" to " |$1=") |
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|p2= Vector3D: [[Array]] - [x,y,z] - format [[Vector3D]] relative to the model centre (In a similar fashion to [[PositionRelative]]) | |p2= Vector3D: [[Array]] - [x,y,z] - format [[Vector3D]] relative to the model centre (In a similar fashion to [[PositionRelative]]) | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1 = <code>[[vehicle]] [[player]] '''setPilotCameraDirection''' [0,1,0] //re-centers the camera</code> | |x1= <code>[[vehicle]] [[player]] '''setPilotCameraDirection''' [0,1,0] //re-centers the camera</code> | ||
|seealso= [[hasPilotCamera]], [[getPilotCameraPosition]], [[getPilotCameraDirection]], [[getPilotCameraRotation]], [[getPilotCameraTarget]], [[setPilotCameraRotation]], [[setPilotCameraTarget]] | |seealso= [[hasPilotCamera]], [[getPilotCameraPosition]], [[getPilotCameraDirection]], [[getPilotCameraRotation]], [[getPilotCameraTarget]], [[setPilotCameraRotation]], [[setPilotCameraTarget]] | ||
}} | }} |
Revision as of 23:39, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Pilot Camera
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- Vector3D: Array - [x,y,z] - format Vector3D relative to the model centre (In a similar fashion to PositionRelative)
- Return Value:
- Return value needed
Examples
Additional Information
- See also:
- hasPilotCameragetPilotCameraPositiongetPilotCameraDirectiongetPilotCameraRotationgetPilotCameraTargetsetPilotCameraRotationsetPilotCameraTarget
Notes
-
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