setSystemOfUnits: Difference between revisions
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| [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]] | | [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]] | ||
}} | }} | ||
{{GameCategory|arma3|New Scripting Commands}} | {{GameCategory|arma3|New Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} |
Revision as of 09:18, 11 June 2021
Description
- Description:
- Description needed
- Groups:
- SystemBroken Commands
Syntax
- Syntax:
- Syntax needed
- Parameters:
- value: Number - possible values are:
0 - metric
1 - mixed
2 - imperial - Return Value:
- Nothing
Examples
- Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note