setSystemOfUnits: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "| Nothing |x1=" to "|r1= Nothing |x1=")
m (Text replacement - " +" to " ")
Line 27: Line 27:
| [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]]
| [[Description.ext#forceRotorLibSimulation|forceRotorLibSimulation]], [[Advanced Helicopter Flight Model in Arma3|Advanced Helicopter Flight Model]], [[:Category:Command_Group:_RTD|RotorLib commands]] [[systemOfUnits]]
}}
}}


{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Revision as of 09:18, 11 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
SystemBroken Commands

Syntax

Syntax:
Syntax needed
Parameters:
value: Number - possible values are:
0 - metric
1 - mixed
2 - imperial
Return Value:
Nothing

Examples

Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note